One day from retirement

BOUNTY OVERBOARD

Captain Wilf Marlow is a day off retiring when the Cosmic Bank freezes his pension and hides it across eleven dimensions. He's fairly annoyed about it. He's getting it back with cannons.

A top-down pirate game. If you loved Overboard! on the PS1, or TimeSplitters, or Banjo-Kazooie, you'll feel at home.

scroll to weigh anchor ⌄
The job

One last job. For his pension.

Wilf has done forty-one years under the black flag. The last two were behind a desk as a "pirate-risk consultant", which he doesn't like to talk about. Then the bank froze his pension and stashed it across eleven dimensional branch offices, one signed token apiece, each guarded by a regional manager with targets to hit and no intention of countersigning anything.

So he's sailing through all eleven to collect. The final boss is HR. Obviously it is.

It's a spiritual successor to Overboard! / Shipwreckers! (PS1, 1997), built in Godot 4.6, and it's a bit daft on purpose.

The world

A living, painterly sea

Real-time in Godot, no cuts. The ship drifts at its mooring, the light turns to gold, and the water genuinely moves under it. Proper combat footage is next on the list.

Where it comes from

Standing on some good shoulders

Three games I keep going back to. Bounty Overboard is trying to bottle a bit of each.

Eleven dimensions

Every branch office is a different ocean

New water, new sky, new hazards, a signature weapon and a boss. Four are playable already. Here's the full roster.

Midnight Reef
Midnight Reef
Frozen Assets
Frozen Assets
KrakenCon
KrakenCon
01

Caribbean

Tutorial isles and bent harbourmasters, in the bluest water you've seen.

02

Midnight Reef

A ghost fleet in the fog, and something glowing in the deep.

03

Frozen Assets

Ice, aurora, and the Rimefang spear forged out here in the cold.

04

KrakenCon

Cthulhu's here. He's pretty sure you're the pizza guy.

05

Edo Japan

Ryujin, the sea-dragon kami, and the storm he brings with him.

06

Volcanic

Magma shot, lava tides, and ash coming down like snow.

07

Cyberpunk

A neon flotilla and oil slicks just begging for a spark.

08

Aztec

Scarab swarms and poison darts between the jade temples.

09

Prehistoric

Big old beasts in tar-black shallows. Mind the teeth.

10

Egyptian

A whole dynasty of sand-galleys under a bronze sun.

11

Cosmic Void

Head Office. The Dimensionalist. Retirement, if you live.

The arsenal

Loads of toys. The fun is stacking them.

Every weapon leaves a status on whatever it hits. Statuses stack, and that's where it gets silly. Line the right two up and you get something much nastier than either on its own.

The weapons

Broadsides staggered port & starboard Chain shot slows what it hits Flamethrower cone of fire Fire Barrels burning wake Tesla Coil arcs between ships Rimefang freeze then shatter Magma Shot leaves fire on impact EMP Pulse stun + weak point Poison Darts lingering DOT Scarab Swarm seeks the nearest hull Boulder Catapult lobbed arc Gravity Well drags ships in Void Bolt · Soul Fire · Flame Arrows Kraken's Blessing summon a god, briefly

The statuses that stack

🔥 Burning 🛢️ Oiled ❄️ Frozen ⚡ Electrified ☠️ Poisoned

A few of the combos

Oiled + Fire = Inferno

Drench a fleet in oil, then swan past with the flamethrower. Burns twice as hard and jumps hull to hull.

Frozen + Ram = Shatter

Freeze someone solid, then ram them. That's an instant kill, no follow-up needed.

Oil slick + Tesla arc = free ignition

Park near an oiled ship with the coil live. The arc lights the oil for you. No fire weapon required.

Oil + booster = burning wake

Gun the rocket booster through a slick and you leave a trail of fire behind the boat. Good for a chase.

Rimefang, twice = guaranteed shatter

First spear freezes. Second spear shatters. A clean two-tap finisher.

Electrified = it spreads

Shock one ship and the charge arcs to whoever's unlucky enough to be sailing next to it.

The crew (and the suits)

Who you're dealing with

  • Captain Wilf — knackered, genre-savvy, only in it for himself. Just wants to hang up the flag.
  • Beakwell — a seagull with a mouth on him, and the one doing the emotional labour.
  • The Dimensionalist — CEO of the Cosmic Bank. Never raises his voice, only ever speaks in office-speak. "Let's take that offline."
  • HR — the last boss. Course it is.
Under the hood

Built to run, and run fast

Performance is a feature. It's developed on a 32:9 ultrawide and tuned to stay smooth from a laptop to a proper rig.

Ultrawide, natively21:9 and 32:9 supported and framed properly — it's built and played on a 5120×1440.
200 fps targetAiming high on modern hardware. The renderer's kept lean so the frames stay high.
Godot 4.6 · Forward+Modern renderer with custom painterly water, caustics and lighting.
Auto qualityIt reads your GPU and scales itself Low → Ultra, so it just works out of the box.
Jolt physicsProper rigid-body ships riding real waves, not scripted bobbing.
Windows, one filePC first. A single self-contained build — download, double-click, sail.
IN DEVELOPMENT · GODOT 4.6

Not done yet

Still mid-build. A wishlist link and a devlog are coming. For now, check back for the next port of call.